- Playable
BAA - fully playable version
A refined version after additional development and testing. This is the current playable result; the table below shows raw model outputs from the same prompt.
Dubovsky Labs
This is my personal site for programming and AI experiments. I collect model comparisons, playable demos, and selected projects from web, desktop, mobile, C/C++, and Python work.
LLM benchmark
This comparison shows what individual models produced from the same assignment for a short 3D arcade game about herding sheep.
A refined version after additional development and testing. This is the current playable result; the table below shows raw model outputs from the same prompt.
Chcel by som vytvorit jednoduchu arkadovu hru, trocha akoby to bola nintendo hra ale v 3D s pohladu z tretej osoby ale trocha vzdialena kamera. Hra bude v prostredi luk v horach na kopcovitom vlnenom terene kde sa pasu ovce, Vacsina plochy budu luky, v pozadi hory a lesy a nejake domy. Hrac bude hrat za ovciarskeho alebo ineho psa ktory sa pouziva pri zahanani oviec, nech si vie vybrat z par plemien ktore sa budu lisit niektorymi vlastnostami. Hrac bude mat moznost sa pohybovat sipkami, medzerou alebo nejakym vhodnym key na klavesnici bude moct brechat co bude moct pouzit aj na ovce teda ak to realne pomaha pri zahanani, ale aj na odplasenie inych zvierat, napr. inych psov, vlkov, medveda, ludi okrem pastiera ktory sa bude tiez nachadzat na luke. Ovce nech reaguju na psa cize budu sa pohybovat v stade ale budu sa pohybovat tak ako ich pes zazenie, nech beekaju (baa), ale nech to je arkadove. Podstata hry ma byt zaviest ovce do kosiara cize, z bodu A do bodu B a celit nastraham ako su obcasne vypady inych psov, vynimocne vlkov, alebo medveda. Vlci a medved nech su nieco ako bosovia alebo proste vacsie prekazky v dalsich levelov. Vymysli si mensie lahsie prekazky v prvych leveloch. Levelov nech je nejaky rozumny pocet, mysli na to ze toto ma byt kratka hra na pobavenie na par minut max par desiatok minut mozno 1 hodina ak by sa to hralo do konca do posledneho levela. Na mape by sa mohli objavovat aj ine zvierata, navhrni napr. kravy, lisky obcas niekde nejake vtaky atd. proste priroda. Nech su okrem luk aj nejaka ta polna cesta, obcas nejake prekazdky ci uz v podobe ohrad, utesov, krikov cez ktore ovce neprejdu. Grafika nech je pekna, farebna, arkadova, trocha nech pripomina akoby to bolo nintendo hra ale nekopiruj ziadnu konkretnu hru respektive jej dizajn. Hru napis v html/javascript/
| Image | Model | Local/cloud | Assignment | Playability | Bugs | Note | Demo |
|---|---|---|---|---|---|---|---|
|
Fable 5 | Cloud LLM | Matched the assignment | Fully playable | Minimal, a few minor issues | - | Play demo |
|
GPT 5.5 | Cloud LLM | Partially matched the assignment | Not playable | Many bugs | - | Play demo |
|
Qwen 3.6 27B | Local LLM | Partially matched the assignment | Not playable | Many bugs | - | Play demo |
|
Qwen 3.6 35B A3B | Local LLM | Partially matched the assignment | Not playable | Many bugs | Required 1 corrective prompt. | Play demo |
|
Gemma 4 31B | Local LLM | Matched the assignment only very partially | Not playable | Many bugs | Required 1 corrective prompt. | Play demo |
Projects
Personal projects and experiments where I test ideas in practice and gradually turn them into usable results.
A search and analysis project for residential development projects in Slovakia, built around structured real-estate data.
A standalone version of BAA refined through multiple prompts beyond the raw benchmark outputs.
An SDK/toolkit for building terminal UI applications. It has C++ and Python parts; it will get its own page once it can be presented clearly.